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Tuesday, August 18, 2026
No Twitching Allowed!
Tuesday, July 28, 2026
Trinity Post Posted
Monday, July 27, 2026
Saturday, July 25, 2026
Hoping for the best, or the worst, or both...
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The expression that says, "I hope and pray that the orgasms I am about to have will be worth all this bondage."
Image source: Kink.com video 6003, "Trinity Post Returns to Wired Pussy" starring Trinity Post (pictured) and Claire Adams (not pictured).
Tuesday, June 16, 2026
For Once She Was Glad to Be Gagged

She was glad to be gagged because the situation she was in was going to require a LOT of explaining, probably much more than she was capable of...
Copyright 2026 By Pat Powers
Just an image I came up with to promote my Deviant Art site, which I think works for the blog as well. It's the exact same image as on the Deviant Art site. I'll probably put a 4K version of the art for my premium tier subscribers this Friday.
Oh, and if the slavegirl looks familiar, you may have seen her before, in an earlier iteration:
The art for the slavegirl at top started life as a Second Live avatar used for the cover of my Junie Jamieson novel. Then she went through some iterations on Tensor Art which include a promo video of her dancing. The image for the Deviant Art piece was a vidcap for that video, which you can see right here on another blogpost.Wednesday, October 22, 2025
"Easy" Cover Redo
Monday, October 20, 2025
Unreality Check
Image source: This is "Pirates Redone," actual art created by artist Steven Stahlberg. You can find more of his work at this site.
Thursday, May 15, 2025
It's All A Matter of Technique
Sunday, April 6, 2025
New "Jenkie Jenkins, Snoopy Reporter: Captured By Gangsters" Promo Art Via Leonardo AI
Thursday, February 23, 2012
Julianne Moore and Mary McCray: Celebrity Clones?
On the left, we have actress Julianne Moore. On the right, bondage model Mary McCray. They are not identical, but there's a strong facial resemblance, especially around the eyes. Are they ... clones?" Image source: Julianne Moore, standard mug shot, all over the Internets. Mary McCray: Hogtied.com.
Some would say that the resemblance between Mary McCray and actress Julianne Moore (The Big Lebowski, Short Cuts) is entirely superficial and not all that complete. I say it's just the result of a semi-successful attempt to clone Julianne Moore. And an excuse to show how gorgeous McCray is. Oh, wait ... she's not in bondage in that pic ... just naked.
Fixed!
Thursday, February 16, 2012
Get Outta Winter -- New Second Life Machinima By Me
See Vallerie's butt. See Vallerie's butt jiggle. Jiggle, butt, jiggle!
I've created a new Second Life machinima, "Get Outta Winter and Into Second Life."
"Get Outta Winter" is basically hot, almost naked blonde Uncanny Vallerie traveling through various Second Life sims in various ways -- via jetskis, ATVS, dancing cows, swimming, flying and one very silly run. Other than Vallerie's butt, the sims are the real stars of the movie, I wanted to give viewers an idea of how much just plain old fun there is to be had in Second Life, apart from all the sexy sex that people seem to think of when SL is mentioned.
The machinima is designed to be fast and fun, driven by Bob Seger's "Get Outta Denver," basically a visual interpretation of the term "WHEEEEEE!!" It's also a showcase of how inexpensive Second Life is (playing Second Life itself costs nothing) -- all of the vehicles Vallerie rides except the tricycle are freebies, either available at freebie sites or left out just to use on various sims. The most expensive thing you'll see in this machinima is Virtual Vallerie's hair, which cost 300 Lindens (in-game money) which amounts to about a $1.33US. This is actually logical -- hair is complex and difficult to build, requires a certain amount of scripting knowledge and has a great deal to do with how good an avvie looks. The avvie itself was free, as is the "skin" that covers the avvie.
Here are the Second Life URLs (slurls) for the various sims in the machinima and some relevant info about them:
Snowy run scene
Primus Weapons
http://maps.secondlife.com/secondlife/Primus%20Weapons/182/74/20
This is a Gorean sim, set in the Northern Forests and full of panther girls and outlaws. Running around as a slave is hazardous in such sims if you do not want to RP being a slave, if you don't know what you're doing, or the secret of slaves in SL Gor (which is that a lot of Goreans would just as soon not cap a slave). There are a couple of other sims (Midgaard and others) linked to it at present.
Wyrldmaker (Suboceana)
http://maps.secondlife.com/secondlife/Wyrldmaker/119/83/21
This is a group of 30 sims linked together with a common theme of underwater exploration and also some nifty above-water stuff as well. Has another of freebie vehicles parked at the docks that you can ride ... jetskis, helicopters, sailboats, etc. Definitely worth a visit.
Tricycle Scene, ATV Scene
Kings Bishop
http://maps.secondlife.com/secondlife/Kings%20Bishop/38/227/24
Kings Bishop is a public sandbox where anyone can rez their possessions and objects and build their own objects, and learn to build. It's in the middle of a mainland continent and there are all sort of different places nearby, much like a real life city, except with a LOT more variation, as there are not zoning codes and there's no problem with leaving stuff in midair. Also, just to the right of the landing zone is a building filled with freebies, most designed to be useful to builders but also some very useful freebies in general.
Fish and submarine swims
Vernian Sea
http://maps.secondlife.com/secondlife/Vernian%20Sea/96/199/73
The Vernian Sea is the underwater portion of the Babbage steampunk sims. Some very cool, visually arresting imagery above ground and below ground. A great place if you like steampunk of the dark and grim sort.
Rising from water scene
Flying out of water scene
Caledon Speirling
http://maps.secondlife.com/secondlife/Caledon%20Speirling/89/40/18
Part of the Caledon steampunk sims, once again, some very arresting imagery, I used this bit just because it was a nice way to transition from the underwater scenes to the flying scenes.
Diving board scene
Marvil
http://maps.secondlife.com/secondlife/Marvil/162/87/28
A sim near Kings Bishop that had a nice diving board to use as a prop to set up the underwater scenes.
dancing cow scene
Omanix, somewhere on Route 13
http://maps.secondlife.com/secondlife/Omanix/222/52/50
Another sim near Kings' Bishop that had a roadway that the Dancing Cow could use. There were a lot of other cool vehicles on the sim, but most moved far too slow for the pace of my machinima. Damn, wish I could have used the bus to Nowhere!
Flying scene, water slide scene, tubing scene
Suboceana
http://maps.secondlife.com/secondlife/Wyrldmaker/119/83/21
More above-water fun in Suboceana.
Run through steampunk land
Caledon Sky City
http://maps.secondlife.com/secondlife/Caledon%20Steam%20SkyCity/110/54/76
Ok, this one was a bit of a cheat. Caledon is actually a group of steampunk sims. Sky City is a very detail-rich, built-up steampunk sim, and not all of it rezzed immediately, most notably, the floor Vallerie should have been running on. But I went ahead and ran her in midair, because I wanted to give a sense of how complex and multilayered these sims can be. So as Vallerie is running, that's the ground way beneath her ... she's actually a story above it ... and there are floating blimps and so forth floating in the sky above her as well.
Volcano Run, Silly run
Corsica 3D
http://maps.secondlife.com/secondlife/CORSICA3D/123/89/23
These locations just happened to be near a Star Trek museum I was looking for, and I thought it would be fun to have Vallerie jump into the caldera of a live volcano and run through a section with some generally weird creatures with her Silly Run.
Ice Skating
Babbage Canals
http://maps.secondlife.com/secondlife/Babbage%20Canals/29/83/105
Back to the Babbage sims for some ice skating to close out the running about.
Leap to Doom
Caledon Lionsgate
http://maps.secondlife.com/secondlife/Caledon%20Speirling/89/40/18
This is a spectacular steampunk sim, though all I was able to use was a nice leap. You can fall any distance at all in Second Life with no problem, though some of the animations your characters use to get back on their feet can be funny.
Blowing A Kiss
King's Bishop
Taken in one of their builder's sandboxes, where I used the free FORTRESS I got, I think at the Gorean Recruiting Center. (To be fair, it's a SMALL fortress, just one story high, and c'mon, stained glass windows? In a fortress?)
Meeting an octopus somewhere in Suboceana. One of many great scenes I left out of the video.
I had to leave out an AMAZING amount of good stuff to make this video work. I wanted to include some shots of Vallerie flying around in spaceships from Star Wars and Star Trek, but I had major lag when I tried that. There were some amazing sims I wanted to use, but they were full of active roleplayers, and I make it a rule not to interfere with others when making my machinima. I've also made it a rule not to involve others in my productions, as the process of making a machinima is and can be a time-draining pain in the ass, with many retakes.
Along those lines, in some of the sims Vallerie visited, notably the steampunk sims, she was severely out of costume. Some sim mods and owners don't mind that, others will ban you from their sims for being out of costume (Vallerie has in fact been banned, um, once or twice, mostly for excess nakedness). So keep that in mind. Generally most sims that have roleplay also have freebie costumes for visitors. (I know that Babbage does, and it's true of many Gorean sims.) Some sims, like the ones around King's Bishop, have no clothing requirements other than the ones associated with their rating (can't go naked in a sim rated General or Moderate, though in Moderate anything goes so long as the naughty bits are covered. Adult, sky's the limit.)
Gratuitous bondage image to keep this post down with the bondage. I guess when you have naturally curly red hair, you don't shave it off Down There. Image source: Sex and Submission.
Sunday, January 29, 2012
Walkin' The Line
Well, this is a very nice and original take on the old meme of making a bound woman walk a line with a lot of lumpy knots tied in it pressing against her pussy. A succession of vibrators makes so much more sense, when you think about it. And what fun it is to think about it! Brings a whole new meaning to the term "baby knows now to walk the line!"
Bondage Cafe has a VERY tasty preview section, I highly recommend a visit.
Saturday, March 28, 2009
Friday, May 30, 2008
Dragonheart: Why Did They Bother?
As we never tire of pointing out, shoddy bondage is endemic in movies and on television. But there's a whole 'nother category of scenes that's even worse, though it is mercifully rare. I'm talking about scenes where extremely good, well-done bondage goes completely to waste.
The scene above from Dragonheart is a great example. Check out the stringency of that bondage: ropes at the wrists and above the elbows! Wrapped in several layers! Tightly! Frapped, too!
You just don't see bondage that good in a mainstream movie very often. And this is the only elbow bondage scene I know of in a mainstream movie. But the thing is, you almost can't see it in Dragonheart. I had to work the freeze-frame function quite hard to get these caps.
In the scene, Kara the heroine (played by a delectable Dina Myer) is tied to a cart to be sacrificed to a dragon. There are a couple of good opportunities to show all the bondage as she's addressing the crowd, imploring them not to sacrifice her, but they are ignored by her in favor of fairly standard medium shots of her addressing the crowd seen from the front.
You know, a shot of her hands twisting helplessly in their bonds while the crowd cries out for her sacrifice would have been very dramatic. So there's excellent reason to show it. But they never do. You only see her from behind in split-second flashes as the dragon approaches, often obscured by the peasants in the foreground.
But here's the thing that really puzzles me: if they went to such lengths to tie up Kara so securely, why didn't they show it? Or to flip the question on its head, if they were just going to show brief fraction of second flashes of the bondage, why did they go to so much trouble to do it right?
You might hypothesize that the people who rigged the bondage knew what they were doing, but the director was oblivious to the dramatic potential of bondage imagery, except that later in the film there's dramatic evidence that he knows very well how to maximize the dramatic impact of bondage imagery. It involves a scene where Kara is once again restrained, this time chained to the walls of her dungeon cell by an evil king who has done her and her father very wrong.
When the evil king comes into her cell to gloat and sexually molest her, being evil, she rushes toward him, maddened by the sight of him, but is restrained by the chains on her wrists. Even so she struggles briefly against the chain in her lust to kill the king.
As you can see, it's very dramatic imagery.
This isn't the only example of carefully and well done bondage imagery going complete to waste. It's not even the worst. A sharp-eyed DiD fan named Van once noted that in a scene from a defunct science fiction series called "Timecop" in which a damsel wearing a futuristic collar stands with her hands held behind her as it cuffed. Standard stuff, so far, hardly worth noting except for the futuristic collar. Van, however, spotted a dark line behind the damsel, and further observation revealed that it was a chain, in a line that would have run from the back of her neck to her wrists if they were bound behind her back.
Obviously, some very complex bondage rig had been devised for the damsel, because just linking the chain to the back of her neck would have choked her. But having devised this complex rig, they ... never showed it.
Why do directors waste effort like this? I'd like to go with animal stupidity, but the dungeon scene in Dragonheart argues against that. I dunno what the hell to think.














