Translate

Showing posts with label redhead. Show all posts
Showing posts with label redhead. Show all posts

Tuesday, July 28, 2026

Trinity Post Posted

This is an interesting AI image. It originated as a Second Life avatar. I ran it through the Seedream model on Civitai and it came out as an unearthly mix of the original SL avatar and an AI art image. (Most of the time, the avatars tend to be almost Control Net images, just influencing the positioning of the avatar and sometimes their garb, otherwise completely rebuilding the avatar and often the background as well.) The original avatar shows up especially in the hair, which was a very early form of SL hair before the SL designers had figured out how to overcome the limitations of the SL engine.  

There's barnstorming, and then there's barnsexing! Hogties obligatory!

Image source:  Kink.com video 4690, "Trinity Post Is Amazing in First-time Boy/Girl Bondage Sex!" starring Trinity Post and Mark Davis.

Saturday, July 25, 2026

Hoping for the best, or the worst, or both...


The expression that says, "I hope and pray that the orgasms I am about to have will be worth all this bondage."

Image source: Kink.com video 6003, "Trinity Post Returns to Wired Pussy" starring Trinity Post (pictured) and Claire Adams (not pictured).

Tuesday, June 16, 2026

For Once She Was Glad to Be Gagged

 
She was glad to be gagged because the situation she was in was going to require a LOT of explaining, probably much more than she was capable of...

Copyright 2026 By Pat Powers

Just an image I came up with to promote my Deviant Art site, which I think works for the blog as well. It's the exact same image as on the Deviant Art site. I'll probably put a 4K version of the art for my premium tier subscribers this Friday.

Oh, and if the slavegirl looks familiar, you may have seen her before, in an earlier iteration:

The art for the slavegirl at top started life as a Second Live avatar used for the cover of my Junie Jamieson novel. Then she went through some iterations on Tensor Art which include a promo video of her dancing. The image for the Deviant Art piece was a vidcap for that video, which you can see right here on another blogpost.

Wednesday, October 22, 2025

"Easy" Cover Redo

I had the semi-brilliant idea to run some of my old cover art through Civitai to see if I could get some easy book cover upgrades going. Many of my early and middle period book covers were created with Second Life avatars, and it shows. AI can give a smoother, creamier, richer appearance than Second Life avatars and art. BTW, the brown circle thing they're in is a Second Life bronze collar, with lots of dangly chains. It looked so much better around a neck. So I ran the base art through Civitai and here's what I got:

Well hell to the yes on this image. Granted, there were a few issues, but overall, dayum. Great looking art. The redheads were transformed to brunettes but I loved their faces and their bodies were dynamite. It was nice of Civitai to give the avatars legs. Civitai was also very generous with fingers for their images. There was also the problem that I wanted one of them to look alarmed and one to look welcoming. (The book is about a woman who is both attracted to the prospect of being collared and dreading it as well, hence two identical woman with different expressions.) Clearly I had my work cut out for me.

After several iterations on Civitai, I discovered that the system simply could not or would not parse the prompt asking for one woman to look frightened and the other to look friendly. It could, however get two women to both look friendly, or both look frightened. And since I had created several iterations in the process of finding this out, I had plenty of pics of two woman scowling and of two women smiling. Time for a face transplant! That would give me my smile and cover up the mangled face on the base art. I chose the artwork above for my base because it was the one that had the hand raised in the same pose as the original. Granted, that hand had too many fingers. Then again, the hand on the other woman's hip had even more extra fingers. And then there's the other other hand extending beyond her hip for no apparent reason. And finally the little knot or shield or jewelry, while PERFECT in my view, would not work for an erotica book cover. Genitals must not only be hidden, but very obviously hidden, so that no one will ever suspect that women have vaginas. I had my work cut out for me. But look what I got when I was through:

Ta-da! Just compare this art with the original cover art. Huge difference. Granted it took hours to get to this point. The face transplant was, ironically, the easiest thing to do. All that hair hides a multitude of sins. Much more difficult was the multifingered hand on the waist. I had to do a hip transplant from another iteration to cover the hand, then tediously rework the art to make the hand extending beyond the the hip disappear. I also had to do tedious reworking to make the woman's arm properly appear to be behind her back. And reworking the raised hand to make it look less obviously wrong was also tedious. It still looks kind of wrong but fixing that would involve redrawing her hand and I wasn't up for that, since it would have been even more tredious. Creating a tiny black thong patch to make the women on the left's pussy very obviously covered was much more of a quick and easy job. The secret of women having vaginas on book covers remains safe!

So my easy book cover took... hours. Like, most of the day. Sigh. If you want to read the story itself, and it's one of my most popular books, you can check it out here.

Monday, October 20, 2025

Unreality Check

 

"Men in puffy shirts swordfighting, check. Spilled gold doubloons, check. Pirate ship, check. This is a pirate movie for sure. But I'm naked and hogtied. This isn't a DISNEY pirate movie!"

Image source: This is "Pirates Redone," actual art created by artist Steven Stahlberg. You can find more of his work at this site.

Thursday, May 15, 2025

It's All A Matter of Technique

 
How do you finger a beautiful, helpless redhead? Gingerly, of course! (They're very sensitive.)

Madison Young in kink.com shoot 9448, "Huge Nipples Tied and Stretched, Double Penetrated to Orgasm."

Sunday, April 6, 2025

New "Jenkie Jenkins, Snoopy Reporter: Captured By Gangsters" Promo Art Via Leonardo AI

Had to share this. This is what happens when Lenardo gets things right. This is from the same avatar I used for the cover art. Leonardo removed the nipple shields and the ballgag and created breasts with nipples and everything. Wow. (See SL Avatar below.) And if you want to buy the book, a very popular one of mine, here's the link.

Amazing! This is the SL avatar art I sent to Leonardo AI which then created the female figure above. I did not ask fot the nipple shields to be removed, not the ballgag, nor the thong, nor the leg shackles. My exact prompt was: "A redheaded woman kneels on the floor." The background art was from a prompt, and was harder to get than the avatar image. It kept wanting to have a central focus on one or two people, even though I asked for background art with no central focus. I don't think Leonardo understands "background art" at all.

Thursday, February 23, 2012

Julianne Moore and Mary McCray: Celebrity Clones?


On the left, we have actress Julianne Moore. On the right, bondage model Mary McCray. They are not identical, but there's a strong facial resemblance, especially around the eyes. Are they ... clones?" Image source: Julianne Moore, standard mug shot, all over the Internets. Mary McCray: Hogtied.com.

Some would say that the resemblance between Mary McCray and actress Julianne Moore (The Big Lebowski, Short Cuts) is entirely superficial and not all that complete. I say it's just the result of a semi-successful attempt to clone Julianne Moore. And an excuse to show how gorgeous McCray is. Oh, wait ... she's not in bondage in that pic ... just naked.


Fixed!

Thursday, February 16, 2012

Get Outta Winter -- New Second Life Machinima By Me


See Vallerie's butt. See Vallerie's butt jiggle. Jiggle, butt, jiggle!

I've created a new Second Life machinima, "Get Outta Winter and Into Second Life."

"Get Outta Winter" is basically hot, almost naked blonde Uncanny Vallerie traveling through various Second Life sims in various ways -- via jetskis, ATVS, dancing cows, swimming, flying and one very silly run. Other than Vallerie's butt, the sims are the real stars of the movie, I wanted to give viewers an idea of how much just plain old fun there is to be had in Second Life, apart from all the sexy sex that people seem to think of when SL is mentioned.

The machinima is designed to be fast and fun, driven by Bob Seger's "Get Outta Denver," basically a visual interpretation of the term "WHEEEEEE!!" It's also a showcase of how inexpensive Second Life is (playing Second Life itself costs nothing) -- all of the vehicles Vallerie rides except the tricycle are freebies, either available at freebie sites or left out just to use on various sims. The most expensive thing you'll see in this machinima is Virtual Vallerie's hair, which cost 300 Lindens (in-game money) which amounts to about a $1.33US. This is actually logical -- hair is complex and difficult to build, requires a certain amount of scripting knowledge and has a great deal to do with how good an avvie looks. The avvie itself was free, as is the "skin" that covers the avvie.

Here are the Second Life URLs (slurls) for the various sims in the machinima and some relevant info about them:

Snowy run scene
Primus Weapons
http://maps.secondlife.com/secondlife/Primus%20Weapons/182/74/20
This is a Gorean sim, set in the Northern Forests and full of panther girls and outlaws. Running around as a slave is hazardous in such sims if you do not want to RP being a slave, if you don't know what you're doing, or the secret of slaves in SL Gor (which is that a lot of Goreans would just as soon not cap a slave). There are a couple of other sims (Midgaard and others) linked to it at present.

Wyrldmaker (Suboceana)
http://maps.secondlife.com/secondlife/Wyrldmaker/119/83/21
This is a group of 30 sims linked together with a common theme of underwater exploration and also some nifty above-water stuff as well. Has another of freebie vehicles parked at the docks that you can ride ... jetskis, helicopters, sailboats, etc. Definitely worth a visit.


Tricycle Scene, ATV Scene
Kings Bishop
http://maps.secondlife.com/secondlife/Kings%20Bishop/38/227/24
Kings Bishop is a public sandbox where anyone can rez their possessions and objects and build their own objects, and learn to build. It's in the middle of a mainland continent and there are all sort of different places nearby, much like a real life city, except with a LOT more variation, as there are not zoning codes and there's no problem with leaving stuff in midair. Also, just to the right of the landing zone is a building filled with freebies, most designed to be useful to builders but also some very useful freebies in general.


Fish and submarine swims
Vernian Sea
http://maps.secondlife.com/secondlife/Vernian%20Sea/96/199/73
The Vernian Sea is the underwater portion of the Babbage steampunk sims. Some very cool, visually arresting imagery above ground and below ground. A great place if you like steampunk of the dark and grim sort.
Rising from water scene

Flying out of water scene
Caledon Speirling
http://maps.secondlife.com/secondlife/Caledon%20Speirling/89/40/18
Part of the Caledon steampunk sims, once again, some very arresting imagery, I used this bit just because it was a nice way to transition from the underwater scenes to the flying scenes.

Diving board scene
Marvil
http://maps.secondlife.com/secondlife/Marvil/162/87/28
A sim near Kings Bishop that had a nice diving board to use as a prop to set up the underwater scenes.

dancing cow scene
Omanix, somewhere on Route 13
http://maps.secondlife.com/secondlife/Omanix/222/52/50
Another sim near Kings' Bishop that had a roadway that the Dancing Cow could use. There were a lot of other cool vehicles on the sim, but most moved far too slow for the pace of my machinima. Damn, wish I could have used the bus to Nowhere!

Flying scene, water slide scene, tubing scene
Suboceana
http://maps.secondlife.com/secondlife/Wyrldmaker/119/83/21
More above-water fun in Suboceana.

Run through steampunk land
Caledon Sky City
http://maps.secondlife.com/secondlife/Caledon%20Steam%20SkyCity/110/54/76
Ok, this one was a bit of a cheat. Caledon is actually a group of steampunk sims. Sky City is a very detail-rich, built-up steampunk sim, and not all of it rezzed immediately, most notably, the floor Vallerie should have been running on. But I went ahead and ran her in midair, because I wanted to give a sense of how complex and multilayered these sims can be. So as Vallerie is running, that's the ground way beneath her ... she's actually a story above it ... and there are floating blimps and so forth floating in the sky above her as well.

Volcano Run, Silly run
Corsica 3D
http://maps.secondlife.com/secondlife/CORSICA3D/123/89/23
These locations just happened to be near a Star Trek museum I was looking for, and I thought it would be fun to have Vallerie jump into the caldera of a live volcano and run through a section with some generally weird creatures with her Silly Run.

Ice Skating
Babbage Canals
http://maps.secondlife.com/secondlife/Babbage%20Canals/29/83/105
Back to the Babbage sims for some ice skating to close out the running about.

Leap to Doom
Caledon Lionsgate
http://maps.secondlife.com/secondlife/Caledon%20Speirling/89/40/18
This is a spectacular steampunk sim, though all I was able to use was a nice leap. You can fall any distance at all in Second Life with no problem, though some of the animations your characters use to get back on their feet can be funny.

Blowing A Kiss
King's Bishop
Taken in one of their builder's sandboxes, where I used the free FORTRESS I got, I think at the Gorean Recruiting Center. (To be fair, it's a SMALL fortress, just one story high, and c'mon, stained glass windows? In a fortress?)


Meeting an octopus somewhere in Suboceana. One of many great scenes I left out of the video.

I had to leave out an AMAZING amount of good stuff to make this video work. I wanted to include some shots of Vallerie flying around in spaceships from Star Wars and Star Trek, but I had major lag when I tried that. There were some amazing sims I wanted to use, but they were full of active roleplayers, and I make it a rule not to interfere with others when making my machinima. I've also made it a rule not to involve others in my productions, as the process of making a machinima is and can be a time-draining pain in the ass, with many retakes.

Along those lines, in some of the sims Vallerie visited, notably the steampunk sims, she was severely out of costume. Some sim mods and owners don't mind that, others will ban you from their sims for being out of costume (Vallerie has in fact been banned, um, once or twice, mostly for excess nakedness). So keep that in mind. Generally most sims that have roleplay also have freebie costumes for visitors. (I know that Babbage does, and it's true of many Gorean sims.) Some sims, like the ones around King's Bishop, have no clothing requirements other than the ones associated with their rating (can't go naked in a sim rated General or Moderate, though in Moderate anything goes so long as the naughty bits are covered. Adult, sky's the limit.)


Gratuitous bondage image to keep this post down with the bondage. I guess when you have naturally curly red hair, you don't shave it off Down There. Image source: Sex and Submission.

Sunday, January 29, 2012

Walkin' The Line

"You can mmmfff the mmmfff, but can you walk the walk?" 

Image source: Jim Weathers' Bondage Cafe video shoot "Reconnection 2" starring Randy Moore (walking the walk) and Christina Carter, dommeing.

Well, this is a very nice and original take on the old meme of making a bound woman walk a line with a lot of lumpy knots tied in it pressing against her pussy. A succession of vibrators makes so much more sense, when you think about it. And what fun it is to think about it! Brings a whole new meaning to the term "baby knows now to walk the line!"

Bondage Cafe has a VERY tasty preview section, I highly recommend a visit.

Friday, May 30, 2008

Dragonheart: Why Did They Bother?

Kara is bound to a tumbrel in preparation for being a dragon snack. Check out that very nice, tight, well-done bondage. Why did they bother? 

As we never tire of pointing out, shoddy bondage is endemic in movies and on television. But there's a whole 'nother category of scenes that's even worse, though it is mercifully rare. I'm talking about scenes where extremely good, well-done bondage goes completely to waste.

The scene above from Dragonheart is a great example. Check out the stringency of that bondage: ropes at the wrists and above the elbows! Wrapped in several layers! Tightly! Frapped, too!

You just don't see bondage that good in a mainstream movie very often. And this is the only elbow bondage scene I know of in a mainstream movie. But the thing is, you almost can't see it in Dragonheart. I had to work the freeze-frame function quite hard to get these caps.

In the scene, Kara the heroine (played by a delectable Dina Myer) is tied to a cart to be sacrificed to a dragon. There are a couple of good opportunities to show all the bondage as she's addressing the crowd, imploring them not to sacrifice her, but they are ignored by her in favor of fairly standard medium shots of her addressing the crowd seen from the front.

You know, a shot of her hands twisting helplessly in their bonds while the crowd cries out for her sacrifice would have been very dramatic. So there's excellent reason to show it. But they never do. You only see her from behind in split-second flashes as the dragon approaches, often obscured by the peasants in the foreground.

But here's the thing that really puzzles me: if they went to such lengths to tie up Kara so securely, why didn't they show it? Or to flip the question on its head, if they were just going to show brief fraction of second flashes of the bondage, why did they go to so much trouble to do it right?

You might hypothesize that the people who rigged the bondage knew what they were doing, but the director was oblivious to the dramatic potential of bondage imagery, except that later in the film there's dramatic evidence that he knows very well how to maximize the dramatic impact of bondage imagery. It involves a scene where Kara is once again restrained, this time chained to the walls of her dungeon cell by an evil king who has done her and her father very wrong.

When the evil king comes into her cell to gloat and sexually molest her, being evil, she rushes toward him, maddened by the sight of him, but is restrained by the chains on her wrists. Even so she struggles briefly against the chain in her lust to kill the king.

Very dramatic. Very nice use of bondage imagery. Now, why didn't they think of that in the dragon sacrifice scene? (I bet the king is saying, "Very nice, but you'll have to stretch out farther than that if you want to suck the royal cock."

As you can see, it's very dramatic imagery.

This isn't the only example of carefully and well done bondage imagery going complete to waste. It's not even the worst. A sharp-eyed DiD fan named Van once noted that in a scene from a defunct science fiction series called "Timecop" in which a damsel wearing a futuristic collar stands with her hands held behind her as it cuffed. Standard stuff, so far, hardly worth noting except for the futuristic collar. Van, however, spotted a dark line behind the damsel, and further observation revealed that it was a chain, in a line that would have run from the back of her neck to her wrists if they were bound behind her back.

Really nice futuristic collar and gag setup here. And it's even better than it looks, but you'd never know it unless you looked at the whole scene in extreme slow motion, because they never really showed it clearly, just a blink and you missed it image of a complex bondage rig.

Obviously, some very complex bondage rig had been devised for the damsel, because just linking the chain to the back of her neck would have choked her. But having devised this complex rig, they ... never showed it.

Why do directors waste effort like this? I'd like to go with animal stupidity, but the dungeon scene in Dragonheart argues against that. I dunno what the hell to think.