Actual image of the Temple of the Collar on Second Life
People who have done kinky RP on Second Life will recognize the term “Temple of the Collar.” Second Life is a virtual reality game, virtually all of whose objects and programming and A group of Second Life builders got together and created collars and other bondage toys that share common Open Source scripts that allows people to cheaply and easily share their skills and toys for kinky RP, chief among which would be collars. Designers created all kinds of designs for collars, scripters created all kinds of scripts for collars and as a result they were able to offer them cheaply, and in some cases for free, to Second Life Rpers, making kinky RP a lot more user-friendly if you know what I mean, wink-wink nudge-nudge.
I didn't need the objects and scripts for Collar World, but I did borrow the name and the sense of generosity and inclusion for the Temple of the Collar. On Collar World, the Temple of the Collar serves as a social safety valve for those whose collars do not rest comfortably on their necks.
Some people will be misfits and will have a hard time in a relationship and feel the need to run away or “break a collar” which is the term for ending a personal collar relationship. At the Temple of the Collar, slaves without collars can get food, a place to sleep, safety and counseling, even a new collar of they want one. The Temple of the Collar collar allows a slave to recover until they want a new collar. Some slaves even take on a Temple collar permanently, finding it very comfortable.
The Temple shows up prominently in two of my stories, Collar Dread about a slavegirl who is fearful of the psychological changes created by collaring, and “The Visitor From Incel World” about a woman from Earth transported to Collar World by a physics experiment gone awry (which is still in editing).
Oh, did I mention the psychological aspects of collaring? Well, I did go into a lot of science fiction thinking there, too. Yet another blog post coming on that one.
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