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Saturday, May 30, 2026
AI Art Surprises Me!
Thursday, May 28, 2026
Second Life to AI Art Backstory
This is a snapshot taken in the Second Life virtual world by me. Those who have visited my Deviant Art site will probably recognize it.
The question of whether AI art is art has been vigorously debated online, with the vast majority coming down firmly on "No." IMHO this is based largely on the (very legitimate) fears of what AI might do to the human economy, and the human race, given that the psychopaths and sociopaths who dominate government and wealth everywhere have finally glommed onto its potential to turn us all into either corpses or work slaves.
AI art threatens no such thing, but it does threaten to drive trad artists away from having an income. It used to be that if you wanted good artwork to market a product, you needed a good artist. Not necessarily true any longer.
(I do think that long term artists have a better chance of surviving being replaced by AI simply because eventually things created by human design will alway have a cachet of coolness that things created by AI will never have. I base this assumption on what has happened in the world of chess, where AIs surpassed human chess players a decade ago. Did this destroy interest in chess? No, it did not, chess is now doing better than ever thanks to the ease of finding good opponents via online chess. And people follow the chess games of Caruana, Carlson, Praggnanandhaa and many others, all of them human. No one cares about the games of Stockfish and other AI chess programs, because they're not human, hence not relatable. The same will occur with art: people will care about human artists, not AI art programs. This is not necessarily true for engineers, marketers, clerks and so forth.)
But the real basis of the claims of AI art not being art is that digital artists do little or nothing to create art. They just describe the artwork they want and the computer magically produces it for them. Those cases are very different, and in some cases that's exactly what happens. Though even with prompts alone it can be difficult to get what you want, especially if you're creating sexually explicit material, which admittedly horny scientists estimate is roughly 99.9999999 percent of all AI art. Because most AI art models are designed to FIGHT LIKE HELL to avoid creating explicit sexual images. They have to be cajoled, tricked, and sometimes even beaten severely to produce explicit imagery. (OK, I'm exaggerating here. You can't beat an AI art program. But an AI art program is perfectly capable of making you want to beat it severely.)
Still in the case of the Second Life-based image on this page I clearly created the blueprint for the art. I customed-designed the avatar's body. I bought skin for it, I bought custom hair for it and I bought custom hands for it as well as the clothing it is wearing, all from Second Life designers. I obtained the dance animation it is using (it was a freebie, I think, there are a lot of freebies on Second Life).
I also controlled the lighting in the sky (Second Life lets you control that in some sims, though the lighting only applies to your avatar, not other avatars on the sim.) I didn't build the striking buildings in the background, that was the sim designer's work. (And they did a great job, another great Gorean sim build.)
I also chose the camera angle and location from which I took the snapshot. I wanted to go for a romantic, epic image, and I think I got it.
Now the Civitai model that I used did some really great work based on my Second Life image, but it's very obvious that the Civitai model was based on my snapshot. You could probably get a vaguely similar image of a dancer in a chalwar on a rooftop terrace at sunrise/sunset with clouds via a text prompt, but your chances of getting something close to this image are quite low, and the chances of getting something close to being the exact same image are almost nil.
So I created an original artwork with the help of the Second Life video game. Does that make me an artist? No. An artist is someone who can create an artwork and control how it looks down to the least detail. And I don't have that kind of control, I am at the mercy of Second Life and Civitai to a certain extent.
But I'll tell you one thing. There are modern artists whose work consists of painting stripes of color on canvas. Or splashes of paint poured right out of the can onto a canvas on the floor. Or whose work consists of written descriptions of what they would have done, pasted on a museum wall. (I did not make any of those examples up.) And if those guys are artists, so am I. And so are you, gentle readers. So are we all. It's a very fluid term, it turns out.
Wednesday, October 8, 2025
Wednesday, October 1, 2025
The Romance of AI Art When Art Imitates Life
Tuesday, September 23, 2025
Gun Bullet Thunder Sword Coffee Art!

Yesterday I created this promo art as I was sipping my Gun Bullet Thunder Sword coffee. (It's just coffee with a tablespoon of butter emulsified into it, instead of/in addition to milk. The keto guys started drinking it and I guess the term "butter coffee" wasn't macho enough for them, so they renamed it "bulletproof coffee" which I'll grant you does have Rule of Cool written all over it. So I decided to go one better and take the macho to the max with Thunder Sword Hot Pussy Bullet coffee. Take that, "butter coffee"!)
Anyway came up with this promo piece for Erotic Slavegirls of Outer Space and really liked it. I started out by getting some images of a raging battle in outer space between 1950s style pulp spaceships.to go with the B-movie ambience of the novel, using a Civitai text prompt. No naked women involved so I figured it would be easy. But Civitai fought me anyway. The spaceships are more 1980s style spacecraft, heavily influenced by Star Wars. I could live with that, but for some reason Civitai just HAD to introduce planetscapes or moonscapes into the image, couldn't just go with "spaceships fighting in outer space with planets and stars in the background" which was pretty much my prompt. Still, the images were dramatic, space-fighty and outer-spacey in general, so I went with it.
After looking at all the images I'd gotten (about eight usable ones) I looked at various slavegirl images I had created on Civitai, generally via Image to Image using an SL avatar, looking for something that would work well with the outerspace images. I settled on the one seen above, because the position of her arms and legs splayed out in different directions paralleled the ravening bolts of doom fired by the spaceships, and the spaceships themselves.
I knocked out the slavegirl's background using Deposit Photos' free background knockout service which tends to do a better job than the AI art background knockout options (thanks, Deposit Photos!) and then pulled up both images in GIMP. I placed the image of the slavegirl on a layer atop the space battle image base, shrank the slavegirl to fit, and then used the layer opacity slider to get her transparent enough that she matched the background image visually. This left her so transparent that planets, spaceships and ravening bolts of doom were clearly visible through her. I thought it was a nice effect, so I left it as is.
Came out pretty well, I thought. Enjoy!
Thursday, September 11, 2025
Civitai Blunders
Wednesday, August 13, 2025
Great Expectations
Thursday, July 3, 2025
About That Cover Art For The Prison Bitch Trilogy...
Image source: Cover art by me, from a custom Second Life avatar run through Leonardo.
Leonardo AI can be such a damned tease. I ran this pretty good Second Life avatar through it:
The Leonardo avatar I got was just gorgeous. But I guess that tiny little microthong on the Second Life avatar defeated Leonardo and it screwed up the image. It ended the thong somewhere on the avatar's happy trail rather than over it's pussy. (Leonardo did get one image right: it put the tiny microthong where it belonged, half-buried in the Leonardo image's pussy. But even then, Smashwords is allergic to pussies. No tiniest vaguest bit of what might be a vagina can appear on a Smashwords cover. I've been dinged for it before. No visible genitalia, even for hardcore taboo erotica.
So I went with the Leonardo AI that had the best other features, which was the one above. Its interpretation of the pasties on the SL avatar was brilliant. The image had the sleek, tanned blonde look of a beach party girl. So I tried to make the thong work. But it was incredibly difficult because I went at it in the stupidest possible way. (I blame GIMP!) I wanted to just widen and extend the thong bottom so that it just barely covered the entire vagina instead of ending somewhere in the woman's happy trail region, leaving her pussy, such as it was, exposed.
All I really needed to do was cut and paste some pieces of the existing thong to get the shape I needed to pass Smashwords muster. That proved problematical however. The problem was that the bottom of the image's crotch was wide and distant from the top of the thong, and needed a lot of stretching and reshaping to reach where it needed to, and it had to follow natural lines from the top of the thong. The basic problem was my conception of the thong was all wrong, so I kept creating weirdly shaped thongs.
I finally decided my problem was the piece-by-piece approach, so I used GIMP's Cage Transform tool to create a thong that covered what it needed to. It seemed so plausible: you drew a cage outlining the object you want to change, with points set along the lines of the cage. When you grab a point and move it, the image changes to conform to the new outline of the cage. It seems like just the thing to create a thong that covered what it needed to.
This proved to be wrong. I created a layer that was just the thong itself, pasted it into a layer above the base image, and attempted to adjust the thong's dimensions. I had imagined moving the cage would keep the shapes being moved the same, and that the distance I moved the cage element would determine how much the image distorted. This turned out not to be true. Using the cage tool was very much like using the smudge tool. The smudge tool is a tool that will be very familiar to pastelists (people who create art with pastel sticks, not people who paste lists). It allows you to mix colors together by smudging them together with the tool, much as a pastel or charcoal artist smudges their chalk with his finger to mix it with nearby chalks. It's great tool, I use it often.
But what I got when I used the cage tool was a smudged, lumpy outline of the thong instead of the smooth-edged garment. And because the amount of distance the thong distorted did not match the amount of distance the cage points were dragged, it was verr hard to get the thong parts moved to where they needed to be. And of course when the cage points were dragged, the edges of the image were smudged as well as moved. So instead of an enlarged, differently-shaped thong I got a fuzzy, blobby approximation of the thong. After some obvious failures, I dumped the cage transform tool.
But a good thing did come out of it. One of the fuzzy thong outlines I got from the cage transform tool was shaped like a breech cloth instead of a thong. It looked like it was hanging loose between her legs instead of tucked between them. And I realized that that was a lot easier to build using cut and past, so I did that. And it looked even sexier than a thong that covered her entire pussy area, because it looked like it was hanging loose which meant her pussy was just hanging out there behind the breech cloth. The slightest breeze might flip the cloth aside revealing her pussy. Much sexier.
If you want an example of the way the smudge tool works when you've got the right task for it, notice that the image I worked with has transformed the ballgag in the Second Life Avatar's mouth into mouth hooks, or something like them. But the image on the cover wears a ballgag. What happened there was that one of the Leonardo AIs came out with a pretty good ballgag so I lopped off her head and shoulders and transplanted them to the one I used. I pasted the head into a layer over the base and fiddled with the color values and then merged it down with the other layer. There was a faint line where the shoulders were on top of the base because the colors did not exactly match. But I just took the smudge tool and mixed those colors together and now you absolutely cannot tell that the head on the cover is a transplant. No one would have ever known if I had not told everyone right here on this post. Handy thing, that smudge tool.
But what about the fully dressed Kim Halstead?
A modern professional woman, you betcha, courtesy of Leonardo AI.
My initial plan for finance banker Kim was to pick up an image from Deposit Photos. I knew they had tons of images of women in business suits, and tons of women with sexy bodies. So it seemed likely that they would have images of women with sexy bodies in business suits. I mean, c'mon.
Turns out I was wrong. There is a great gulf fixed between the bodies of women in business attire and women in bikinis, underwear or nothing. Sexy women often have curvy bodies. Business women are almost all thin and not curvy. Actually, among the ones I checked, "almost" is not required: none of them were curvy.
So I went back to Leonardo AI and did a text prompt to get the image above. It was easy, almost ridiculously so. The woman was clothed and not having sex and not doing anything that could be interpreted as having sex or being sexy, she was just standing there being bankerish. No censorship issues. I did get a certain amount of images of women who were not curvy, and images of women who looked overweight by not curvy. But I also got a certain amount of curvy women in business suits. Didn't take long at all.
And as a result I got banker Kim standing next to naked and gagged and bound Kim, who is also standing.
Finally, for the foreground I reused my Princess Gaia image from the cover of the book.
This time I used more of her body, but still left out the guy who's fucking her doggie style because of course that wouldn't fly for a book cover. I also had to emblonden her hair (just a matter of color cycling her hair and then pasting it in over her brown hair), since this is supposed to be another version of Kim, who is blond. The idea is to represent Kim as Banker Kim, Sexy Kim, and Fucked, Bound and Gagged Kim as she sinks into the pit of depravity that is Club Rape.
The prison with all the guards is leftover from my Club Rape cover. I made quite a few background images for that one, most of them unusable for that cover, but this one worked out well for this cover. What I liked about it was the cool colors, because it added depth to the image. Gaia/Kim in the foreground is in far warmer colors than the figures of Banker Kim and Naked Kim behind her, who were in much warmer colors than the guards and prison behind them.
Here's the cover all put together:
And here's what's happening to Gaia/Kim on the cover, just so you know:
Saturday, June 21, 2025
Leonardo AI Motion 2.0: A Move Too Far!
Saturday, June 14, 2025
Leonardo AI Motion 2.0 Don't Need No Steenkin' Gravity!
So of course I HAD to run it through Leonardo AI and see what I got. What I got was eight iterations that are pretty darned close to this one. A great image, transformed the bug eyes into human eyes that are only slightly wonky, and really creates a lifelike jungle background. The stream is more realisitic than the Second Life stream but lacks the transparency of the SL version and still looks kinda AI-generated. And the more naturalistic hair just isn't as pretty as the SL avatar's hair. Worst of all, it Leonardo put that stupid bikini or one like it on every iteration and shrank those big, beautiful breasts down to a "nice rack" and gave us a granny bikini in place of that tiny wisp of silk. Still, it kept the nice skin tones and made the body more human. But what would happen if I gave it motion?
Monday, June 9, 2025
Leonardo AI Makes 2D Second Life Avatar Come To Life!

The Second Life avatar where it all began.
Friday, May 30, 2025
Leonardo AI Walks The Dinosaur Just For Fun
Monday, May 26, 2025
Now, About That Cover For the Pet Shop Girls Trilogy -- Leonardo AI Hits And Misses

Here's the cover of "The Pet Shop Girls Trilogy," for reference. Click on it to get the book!
I knew what I wanted when I stared out making the cover for TPSGT (The Pet Shop Girls Trilogy). I had three slavegirls featured in my stories and I wanted images of the three of them looking sexy and naked on the cover. So I went to the folders where I built the covers of the three novels that make up TPSGT and looked for images I could use. The images all started out as Second Live avatars, here they are, for the record:
Monday, May 5, 2025
Leonardo AI Hates Foot Fetishists
Thursday, May 1, 2025
Leonardo AI and Second Life: Made for Artistic Mayhem!
It started like this. I wanted an image of a slavegirl relaxing on a loveseat in a park. I used a Second Life avatar, but instead of going the greenscreen route, I took a different approach. I knew that I had access to a park set on Second Life. So I bought a love seat, a major element of my story, and I rented the set and ran the animations on the loveseat to see what worked. I started out with a fairly raunchy pose to see what Leonardo would do with it.






































